
- BGG rank
- BGG #14,876
- BGG rating
- 6.4
Days of Decision II: Global Political Conflict – 1936-1939
- 2–7 players
- 300 min
- Complexity 3.7/5
- 1994

1990
Rules assistance for Days of Decision: Global Political Conflict – 1936-1939
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Days of Decision: Global Political Conflict – 1936-1939 is a board game released in 1990 for 2–7 players, 360 minutes per game, and ages 12 and up. It was designed by Harry Rowland and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Hexagon Grid.
(from the rules:) Days of Decision (DOD) is Australian Design Groups' strategic level game of the politics and conflict leading up to the Second World War. Two to seven players each manage the economics and conduct the political and military operations of one or more of the Major Powers involved. Days of Decision consists of 2 games in 1. The standard 1936-1939 game requires not other components than those provided in this game. It is played on the map of Europe and the Pacific and uses an abstract combat system to represent the conflicts occurring in this period. The 1936-1946 Grand Campaign Game require World in Flames to be used in conjunction with Days of Decision to resolve the military conflicts. Finally, there is also a World in Flames mini scenario of the Spanish Civil War which requires some components from World in Flames. This game can be played alone or as a pre-game of 1930s politics for World in Flames also by ADG. The game is about who will (if any) declare the Second World War, how the production of the Major Powers are at the time of war and how the many small nations will align (Axis or Allied). It has been replaced by DoDII, which adds the Communist alignment. DoDII has recently been replaced by DoDIII.
Days of Decision: Global Political Conflict – 1936-1939 supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Days of Decision: Global Political Conflict – 1936-1939 is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Days of Decision: Global Political Conflict – 1936-1939 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Days of Decision: Global Political Conflict – 1936-1939 has a complexity rating of 3.8 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Days of Decision: Global Political Conflict – 1936-1939 belongs to these categories: Wargame, Political, and World War II. Its main mechanics are Dice Rolling, Simultaneous Action Selection, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Days of Decision: Global Political Conflict – 1936-1939 are: Harry Rowland. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Days of Decision: Global Political Conflict – 1936-1939 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.