
- BGG rank
- BGG #6,218
- BGG rating
- 6.5
Ultimate Werewolf
- 5–30 players
- 30–90 min
- Complexity 1.2/5
- 2014

Rules assistance for Deception: Undercover Allies
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Deception: Undercover Allies is an expansion for Deception: Murder in Hong Kong released in 2017 for 4–14 players and ages 14 and up. It was designed by Tobey Ho and its main mechanics are Variable Player Powers, Storytelling, and Team-Based Game.
A tremor of fear ripples through the population in the streets of Hong Kong. Word is out that a recent string of murders may have been committed by one of the very investigators charged with solving them. The police are bringing in more help. Behind the scenes, the killer is recruiting too. In Deception: Undercover Allies, new roles give special powers to both teams. More means and clue cards increase the possible solutions to the crime. Fresh scene tiles bring more life to the forensic scientist’s descriptions. And a new event challenges the already tenuous trust which exists among the investigators. With so many new variables, both sides will have to find new ways to deal with the deception that surrounds them.
Deception: Undercover Allies supports 4–14 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Deception: Undercover Allies for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Deception: Undercover Allies has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Deception: Undercover Allies belongs to these categories: Party Game, Deduction, and Murder / Mystery. Its main mechanics are Variable Player Powers, Storytelling, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Deception: Undercover Allies are: Tobey Ho. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Deception: Undercover Allies as an expansion for Deception: Murder in Hong Kong. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Deception: Murder in Hong Kong to use it. Check that your edition of Deception: Murder in Hong Kong is compatible, as some expansions were revised between editions.