Decision at Elst: An Advanced Squad Leader Starter Kit Historical Module
BGG rank
BGG #6,332
BGG rating
8.5

Decision at Elst: An Advanced Squad Leader Starter Kit Historical Module

2014

Rules assistance for Decision at Elst: An Advanced Squad Leader Starter Kit Historical Module

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 360–720 min
  • Complexity 3.8/5

For 2 players

Rules assistant for Decision at Elst: An Advanced Squad Leader Starter Kit Historical Module

What would you like to know?

Answers come from the official rulebook, with the page to check.

Decision at Elst: An Advanced Squad Leader Starter Kit Historical Module is a board game released in 2014 for 2 players and 360–720 minutes per game. It was designed by Ken Dunn and its main mechanics are Hexagon Grid and Scenario / Mission / Campaign Game.

Expansions

Similar games

About the game

(from MMP website:) Decision at Elst is the first Advanced Squad Leader Starter Kit Historical Module and covers the battle at Elst, Holland, in September 1944 between British and German units during Operation MARKET-GARDEN. It depicts the British 214th Brigade’s advance toward Arnhem through the Dutch town of Elst defended by the German Kampfgruppe Knaust. This area of Betuwe, also known as the Island, was the furthest advance of XXX Corps before the official end of the MARKET-GARDEN offensive on 25 September 1944. Decision at Elst comes with: • a 22" x 34" historically-accurate map of the battlefield; • three countersheets with British and German infantry, tanks, and guns, and game markers; • two player aid cards; • four historical scenarios and one Campaign Game; • one 28-page ASL Starter Kit basic rules booklet (with all the latest finetuning); • one 20-page DaE Campaign Game rules booklet, with all of the rules needed to play the scenarios and the Campaign Game, including new rules for the steeple, offboard artillery, polder terrain, and German SS units. Decision at Elst is a fully self-contained product and requires nothing else to play it.

Designers

Publishers

  • Multi-Man Publishing

Questions and answers

Decision at Elst: An Advanced Squad Leader Starter Kit Historical Module supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.