
- BGG rank
- BGG #16,620
- BGG rating
- 7.3
Vietnam Battles: Snoopy's Nose & Iron Triangle
- 1–3 players
- 120 min
- Complexity 2.7/5
- 2013

2023
Rules assistance for Desert Storm: The Hundred Hour War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Desert Storm: The Hundred Hour War is a board game released in 2023 for 1–2 players, 120–240 minutes per game, and ages 12 and up. It was designed by Eric R. Harvey and its main mechanics are Hexagon Grid, Simulation, and Events.
A comprehensive simulation of Operation Desert Storm based upon newly declassified archives of the 1991 Gulf War. Desert Storm: The Hundred Hour War simulates the 1991 Persian Gulf War as a military conflict and also as a political contest prior to and during Operation Desert Storm. Better yet, the rules allow alternative Iraqi strategies that may have theoretically disrupted the Coalition invasion, but similarly allows for alternative Coalition strategies..which includes the possibility of a Coalition advance to Baghdad to remove Saddam Hussein from power. Highly researched and accurate, this game is a complete presentation of the Persian Gulf War on the land, in the air, and sea. The victory conditions are to achieve a military, political, and diplomatic victory, which is recorded on a map track called the Event Track. Players accomplish this by capturing and/or bombing map objectives, defeating enemy forces, and the skillful play of various event cards throughout the game. The Coalition player can either attempt the historic victory, or even attempt to drive straight to Baghdad and win that way, but fraught with all the difficulties of a longer war. Game play information: A two-player game Easy to learn rules 2 to 4 hours to play Moderately solitaire Division scale units
Desert Storm: The Hundred Hour War supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Desert Storm: The Hundred Hour War is 120–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Desert Storm: The Hundred Hour War for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Desert Storm: The Hundred Hour War has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Desert Storm: The Hundred Hour War belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Hexagon Grid, Simulation, and Events. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Desert Storm: The Hundred Hour War are: Eric R. Harvey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Desert Storm: The Hundred Hour War as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.