
- BGG rank
- BGG #141
- BGG rating
- 8.0
Tainted Grail: The Fall of Avalon
- 1–4 players
- 60–120 min
- Complexity 3.4/5
- 2019

Rules assistance for Destinies: Sea of Sand
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Destinies: Sea of Sand is an expansion for Destinies released in 2021 for 1–3 players, 90–150 minutes per game, and ages 14 and up. It was designed by Filip Miłuński and Michał Gołąb Gołębiowski and its main mechanics are Dice Rolling, Tile Placement, and Storytelling.
Embark on an epic journey to reach the sands of Mahdia, a pirate fortress on the shores of North Africa! Is your army strong enough to break through its walls? Or will the African heat, merciless pirate raiders, and the Ifrit, a creature of Arabic legend, see your dreams of glory sinking into the sea of sand forever? The Destinies: Sea of Sand expansion comes with three scenarios that form a campaign that should be played in the suggested order. We recommend playing the whole campaign with the same group of players, but this is not mandatory. Scenarios are linked together, and each unveils the next steps of a bigger plot, but each scenario is a separate story, and knowing previous scenarios should not give a player any unfair advantage. Sea of Sand also adds new dungeon and maze mechanisms, alongside the use of "sub-maps" to represent the vast distances of the Saharan desert and the locations players will visit.
Destinies: Sea of Sand supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Destinies: Sea of Sand is 90–150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Destinies: Sea of Sand for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Destinies: Sea of Sand has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Destinies: Sea of Sand belongs to these categories: Fantasy, Exploration, and Adventure. Its main mechanics are Dice Rolling, Tile Placement, and Storytelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Destinies: Sea of Sand are: Filip Miłuński and Michał Gołąb Gołębiowski. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Destinies: Sea of Sand as an expansion for Destinies. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Destinies to use it. Check that your edition of Destinies is compatible, as some expansions were revised between editions.