
- BGG rank
- BGG #22,411
- BGG rating
- 6.3
Deterrence
- 2 players
- 45 min
- Complexity 2.6/5
- 2012

2015
Rules assistance for Deterrence 2X62
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Deterrence 2X62 is a board game released in 2015 for 2 players, 20–30 minutes per game, and ages 14 and up. It was designed by Paulo Santoro and its main mechanics are Hand Management.
One day, in the past, the civilized world stood in the brink of destruction. The Soviet superpower pointed dangerously their missiles towards the north-american superpower, triggering a crisis that threatened the existence of mankind. It was 1962. In some parallel universe, however, that crisis never ended. Centuries have passed. In secret, terrible killing machines have been developed by both sides. And the time has come that a new arms race may end the world... or devote his side the winner! In Deterrence 2X62, your objective is to win the cold war by destroying the enemy country through a single successful attack, or dominating the richness of the world. During the match, the players can play construction cards in their cities to strengthen their defenses and threaten the enemy cities or play cards as treaties, to avoid enemy attacks. These constructions have Missiles, Anti-missiles, Commands, Treaties, Range and Money, that allows the player who match those resources in the best possible way, be the great winner!
Deterrence 2X62 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Deterrence 2X62 is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Deterrence 2X62 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Deterrence 2X62 has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Deterrence 2X62 belongs to these categories: Modern Warfare. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Deterrence 2X62 are: Paulo Santoro. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Deterrence 2X62 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.