
- BGG rank
- BGG #19,660
- BGG rating
- 6.9
License to Krill
- 2–5 players
- 15–40 min
- Complexity 2.0/5
- 2025

Rules assistance for Doomlings: Imaginary Ends
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Doomlings: Imaginary Ends is an expansion for Doomlings released in 2024 for 2–6 players, 20–45 minutes per game, and ages 10 and up. It was designed by Justus Meyer and Andrew Meyer (I) and its main mechanics are Hand Management, Take That, and Set Collection.
Magical Merchants Magical Merchants have smuggled their way into the Age pile to sell you trinkets with “awesome” powers. Unfortunately, some of these powers aren’t as awesome as they seem. But don’t worry! Complete the trinket’s objective if you want to pocket it and score extra points! When you’re ready for a new trinket, a "magical" merchant is just around the corner, waiting to sell you their latest and greatest! (Maybe keep your receipt, just in case.) 11 Trait cards, 40 Trinket cards Deeplings Lurking in the fathomless darkness are Deeplings, which feature the new "suppress" mechanic. When you suppress a card, you hide it face-down underneath a trait in your trait pile. Suppressed cards are worth 1 point each. And because they don’t count as traits, you can grow in power while keeping your trait pile small! 18 Trait cards, 2 Age cards, 1 Catastrophe card Glitterlings Glitterlings live in a happy-go-lucky land of make-believe where childhood never ends and cupcakes and marshmallows meet for tea. These Sparkly Balls are all about CHANCE! With the right amount of luck, huge new combos are possible. 18 Trait cards, 2 Age cards, 1 Catastrophe card Moonlings Moonlings are weirdos. Not only do they speak their own language, they also force you to play with fewer cards. But these unexpected visitors have some unexpected benefits too, allowing you to give unwanted cards to opponents and even rewarding you for having a lower Gene Pool! 18 Trait cards, 2 Age cards, 1 Catastrophe card Fuzelings Fuzelings combine the art and mechanics of Deeplings, Glitterlings, and Moonlings. They can help you get bigger bonuses from Drop of Life effects and trigger new combos! 10 Trait cards, 2 Age cards, 1 Catastrophe card
Doomlings: Imaginary Ends supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Doomlings: Imaginary Ends is 20–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Doomlings: Imaginary Ends for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Doomlings: Imaginary Ends has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Doomlings: Imaginary Ends belongs to these categories: Card Game and Expansion for Base-game. Its main mechanics are Hand Management, Take That, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Doomlings: Imaginary Ends are: Justus Meyer and Andrew Meyer (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Doomlings: Imaginary Ends as an expansion for Doomlings. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Doomlings to use it. Check that your edition of Doomlings is compatible, as some expansions were revised between editions.