Doomlings: Imaginary Ends
BGG rating
7.7

Expansion for Doomlings

Doomlings: Imaginary Ends

2024Powered by BGG

Rules assistance for Doomlings: Imaginary Ends

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 20–45 min
  • 10+
  • Complexity 1.0/5

Rules assistant for Doomlings: Imaginary Ends

What would you like to know?

Answers come from the official rulebook, with the page to check.

Doomlings: Imaginary Ends is an expansion for Doomlings released in 2024 for 2–6 players, 20–45 minutes per game, and ages 10 and up. It was designed by Justus Meyer and Andrew Meyer (I) and its main mechanics are Hand Management, Take That, and Set Collection.

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About the game

Magical Merchants Magical Merchants have smuggled their way into the Age pile to sell you trinkets with “awesome” powers. Unfortunately, some of these powers aren’t as awesome as they seem. But don’t worry! Complete the trinket’s objective if you want to pocket it and score extra points! When you’re ready for a new trinket, a "magical" merchant is just around the corner, waiting to sell you their latest and greatest! (Maybe keep your receipt, just in case.) 11 Trait cards, 40 Trinket cards Deeplings Lurking in the fathomless darkness are Deeplings, which feature the new "suppress" mechanic. When you suppress a card, you hide it face-down underneath a trait in your trait pile. Suppressed cards are worth 1 point each. And because they don’t count as traits, you can grow in power while keeping your trait pile small! 18 Trait cards, 2 Age cards, 1 Catastrophe card Glitterlings Glitterlings live in a happy-go-lucky land of make-believe where childhood never ends and cupcakes and marshmallows meet for tea. These Sparkly Balls are all about CHANCE! With the right amount of luck, huge new combos are possible. 18 Trait cards, 2 Age cards, 1 Catastrophe card Moonlings Moonlings are weirdos. Not only do they speak their own language, they also force you to play with fewer cards. But these unexpected visitors have some unexpected benefits too, allowing you to give unwanted cards to opponents and even rewarding you for having a lower Gene Pool! 18 Trait cards, 2 Age cards, 1 Catastrophe card Fuzelings Fuzelings combine the art and mechanics of Deeplings, Glitterlings, and Moonlings. They can help you get bigger bonuses from Drop of Life effects and trigger new combos! 10 Trait cards, 2 Age cards, 1 Catastrophe card

Questions and answers

Doomlings: Imaginary Ends supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.