
- BGG rank
- BGG #4,998
- BGG rating
- 7.0
Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942
- 2–10 players
- 60 min
- Complexity 2.3/5
- 2001

Rules assistance for Down in Flames: Wingmen Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Down in Flames: Wingmen Expansion is an expansion for Down in Flames: Aces High released in 2012 for 2–6 players, 45 minutes per game, and ages 12 and up. It was designed by Dan Verssen and its main mechanics are Hand Management and Campaign / Battle Card Driven.
The Down In Flames-Wingmen Expansion includes Wingmen cards for all the fighters appearing in DiF: Aces High and DiF: Guns Blazing. Wingmen aid your Leader in attacking, and help to protect him when under attack. The Wingmen rules are simple and easy to incorporate, fitting on to one sheet of paper. These include the rules for incorporating Wingmen into Campaign games. Component List: 160 Aircraft Cards 1 Page of Rules
Down in Flames: Wingmen Expansion supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Down in Flames: Wingmen Expansion is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Down in Flames: Wingmen Expansion for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Down in Flames: Wingmen Expansion has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Down in Flames: Wingmen Expansion belongs to these categories: Card Game, Wargame, and World War II. Its main mechanics are Hand Management and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Down in Flames: Wingmen Expansion are: Dan Verssen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Down in Flames: Wingmen Expansion as an expansion for Down in Flames: Aces High. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Down in Flames: Aces High to use it. Check that your edition of Down in Flames: Aces High is compatible, as some expansions were revised between editions.