Downtown: Air War Over Hanoi, 1965-1972
BGG rank
BGG #4,417
BGG rating
7.9

Downtown: Air War Over Hanoi, 1965-1972

2004

Rules assistance for Downtown: Air War Over Hanoi, 1965-1972

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 14+
  • Complexity 4.1/5

For 2 players

Rules assistant for Downtown: Air War Over Hanoi, 1965-1972

What would you like to know?

Answers come from the official rulebook, with the page to check.

Downtown: Air War Over Hanoi, 1965-1972 is a board game released in 2004 for 2 players, 240 minutes per game, and ages 14 and up. It was designed by Lee Brimmicombe-Wood and its main mechanics are Dice Rolling, Grid Movement, and Paper-and-Pencil.

Expansions

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About the game

Downtown: Air War Over Hanoi, 1965-1972 is a game of air warfare over Hanoi. During the Rolling Thunder (1965-68) and Linebacker (1972) campaigns, Hanoi and the Red River Valley was the focus of American air operations intended to pressure North Vietnam's Communist leadership into ceasing their attacks on the South. Against large "packages" of US attack and support aircraft, the Vietnamese deployed a formidable array of anti-aircraft artillery (AAA) and Surface to Air Missiles (SAMs). They also had a force of MiG fighter jets. Covering air operations from 1965 to 1972, Downtown simulates the clashes between American air power and the North Vietnamese air defence system. The United States player controls Air Force and Navy strikes into Route Packs 5 and 6 - the heart of the Vietnamese defences. Packages include forces of bombers, fighters, recon planes, jamming aircraft and "Iron Hand" aircraft for suppression of enemy air defenses (SEAD). The US player's objective is to destroy ground targets. They can only succeed by integrating all the package elements to complete the mission with minimal loss. The North Vietnamese player controls concentrations of AAA, Fire Can radar-directed artillery and SAM . They can launch MiG fighters to intercept the bomber streams aimed at 'Downtown' Hanoi. The Vietnamese player must disrupt enemy attacks. 20 scenarios cover historical strike raids from the Rolling Thunder and Linebacker operations. Campaigns simulate raids taking place over the course of several days. Game Scale: Game Turn: 1 minute Hex: 2.5 miles / 4 kilometers Units: Flights (1-4 aircraft), battalion-sized SAMs (six SA-2 launchers), or multi-battery concentrations of AAA Game Inventory: One 22 x 34" full color mapsheet Two dual-side printed countersheets (560 1/2" counters) One 48-page Downtown rulebook One 40-page Downtown scenario booklet Three dual-side printed Aircraft Data Cards Four dual-side printed Player Aid Cards Six dual-side printed Flight Log Sheets Two 10-sided dice Solitaire Playability: Low Complexity Level: High Players: 2 or more Playing Time: 4-15 hours

Questions and answers

Downtown: Air War Over Hanoi, 1965-1972 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.