
- BGG rank
- BGG #2,609
- BGG rating
- 7.2
DungeonQuest: Revised Edition
- 1–4 players
- 60 min
- Complexity 2.0/5
- 2014

2022
Rules assistance for Dragonquest: A Fantasy Dice Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Dragonquest: A Fantasy Dice Game is a board game released in 2022 for 1–4 players, 30–40 minutes per game, and ages 12 and up. It was designed by Dan Glimne and its main mechanics are Push Your Luck, Player Elimination, and Dice Rolling.
A thematic and brutal roll and write adventure game for fearless adventurers, based on the Drakborgen (Dragonquest). Players explore the ruins trying to reach the treasure chamber in the center of the dungeon and escape alive with as much treasure as possible. A limited number of turns before the game ends puts pressure on players to take risks and score rewards because anyone left in the dungeon when time runs out dies! Your way through the ruins is tracked on your adventure block that also tracks your status. On a turn, players: Cross off the next space of the sun track. When you cross off the last (19th space), this is your final turn. Roll the four (custom) black and one red movement die. You are allowed two re-rolls, but every time you roll a skull the die is locked and set aside. If you roll three skulls, you do not move or gain items. Otherwise, you will use your results to draw a path on your sheet, or they might force you to encounter monsters or create obstacles. Roll the danger dice to determine what type of encounter you will have. If you run out of 13 Life Points, you die and are out of the game. The player who collects the most treasure and lives is the winner. —description from the publisher
Dragonquest: A Fantasy Dice Game supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dragonquest: A Fantasy Dice Game is 30–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dragonquest: A Fantasy Dice Game for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dragonquest: A Fantasy Dice Game has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dragonquest: A Fantasy Dice Game belongs to these categories: Fantasy and Dice. Its main mechanics are Push Your Luck, Player Elimination, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dragonquest: A Fantasy Dice Game are: Dan Glimne. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dragonquest: A Fantasy Dice Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.