Drive on Moscow: Operation Typhoon, 1941
BGG rank
BGG #15,414
BGG rating
6.9

Drive on Moscow: Operation Typhoon, 1941

2007

Rules assistance for Drive on Moscow: Operation Typhoon, 1941

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 12+
  • Complexity 2.4/5

For 2 players

Rules assistant for Drive on Moscow: Operation Typhoon, 1941

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Answers come from the official rulebook, with the page to check.

Drive on Moscow: Operation Typhoon, 1941 is a board game released in 2007 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Joseph Miranda and Ty Bomba and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

Drive on Moscow (DoM) is a two-player, low-to-intermediate complexity, strategic-level simulation of the final German attempt to capture the capital city of the Soviet Union late in 1941. The German player is generally on the offensive, attempting to win the game by isolating or capturing Moscow, or by seizing all the other key cities on map. The Soviet player is primarily on the defensive, but the situation also requires that he prosecute local counterattacks. Play encompasses the period that began with the Germans launching their offensive on 1 October 1941 and ends on 7 December of the same year. By that time it had become clear the invaders had shot their bolt without achieving their objective. Play may end sooner than the historic termination time if either player concedes defeat prior to the official end of a game. Each hexagon on the map represents 7.5 miles (12 kilometers) from side to opposite side. The units of maneuver for both sides are primarily divisions, along with some brigades and one elite super-elite regiment. The effects of the general air superiority enjoyed by the Germans throughout much of the campaign are built into the game's movement and combat rules. Each game turn represents a week. The game uses a derivation of the well received system from our boxed game Drive on Stalingrad, 2nd edition. Game Scale: Game Turn: 1 week Hex: 7.5 miles / 12 kilometers Units: Brigades to Divisions Game Inventory: Two 22 x 34" full color map Two dual-side printed countersheet (352 5/8" counters) One 16-page rulebook Solitaire Playability: High Complexity Level: Low-Medium Players: 2 or more Playing Time: 4-15 hours Players need to supply One 6-sided die

Questions and answers

Drive on Moscow: Operation Typhoon, 1941 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.