
- BGG rating
- 8.1
Rules assistance for Dungeon Alliance: Adventure Pack I – The Lost Alliance
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–4 players
- 60–180 min
- 12+
- Complexity 4.0/5

Rules assistant for Dungeon Alliance: Adventure Pack I – The Lost Alliance
What would you like to know?
Answers come from the official rulebook, with the page to check.
Dungeon Alliance: Adventure Pack I – The Lost Alliance is an expansion for Dungeon Alliance released in 2019 for 1–4 players, 60–180 minutes per game, and ages 12 and up. It was designed by Andrew Parks and its main mechanics are Hand Management, Tile Placement, and Grid Movement.
About the game
Something terrible has befallen the alliance of Tay the Summoner, Mitra the Trickster, Vrakh the Hunter, and Shoktor the Transmuter. They entered the Slayer's Dungeon weeks ago, and have not been heard from since. Your party now dares to enter the same dungeon. Will your team aid the Lost Alliance, or will you seal their fate once and for all? Each Adventure Pack includes approximately 40 - 60 cards, 1 - 3 punchboard sheets , and 1 rules booklet. Each Adventure Pack adds a new narrative story arc to the game, and each alliance can choose the ways in which it wishes to engage each particular story arc. These packs are a non-linear way to add story content over the course of an entire campaign (solo, cooperative, or competitive) and should keep the game challenging as the heroes spend Campaign Points between adventures.
Mechanics
Designers
Publishers
- Quixotic Games
Questions and answers
Dungeon Alliance: Adventure Pack I – The Lost Alliance supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dungeon Alliance: Adventure Pack I – The Lost Alliance is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dungeon Alliance: Adventure Pack I – The Lost Alliance for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dungeon Alliance: Adventure Pack I – The Lost Alliance has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dungeon Alliance: Adventure Pack I – The Lost Alliance belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Hand Management, Tile Placement, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dungeon Alliance: Adventure Pack I – The Lost Alliance are: Andrew Parks. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dungeon Alliance: Adventure Pack I – The Lost Alliance as an expansion for Dungeon Alliance. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dungeon Alliance to use it. Check that your edition of Dungeon Alliance is compatible, as some expansions were revised between editions.