
- BGG rating
- 8.0
Rules assistance for Dungeon Alliance: Champions
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–4 players
- 60–180 min
- 12+
- Complexity 2.5/5

Rules assistant for Dungeon Alliance: Champions
What would you like to know?
Answers come from the official rulebook, with the page to check.
Dungeon Alliance: Champions is an expansion for Dungeon Alliance released in 2019 for 1–4 players, 60–180 minutes per game, and ages 12 and up. It was designed by Andrew Parks and its main mechanics are Hand Management, Tile Placement, and Grid Movement.
About the game
Dungeon Alliance: Champions is the first expansion to the Dungeon Alliance deck-building miniatures adventure game. This expansion adds the following new materials to the game: 1) New Heroes & Upgrades: The expansion includes 4 new heroes, including each character’s Hero Card, Hero Figure, and 3 Starting Deck Cards. The expansion also includes 8 new Upgrade Cards. 2) Deck of Many Treasures: The Deck of Many Treasures is a separate deck of cards that provides potential rewards for players willing to "dig deeper" into Treasure Chests and Locked Chests that they have opened. 3) Hero Selection Tokens: Hero Selection Tokens provide an easier way to select random heroes targeted by Final Enemies and their minions. 4) Deep Dungeon Final Enemy Room: The Deep Dungeon Final Enemy Room allows players to confront Final Enemies in a more climactic fashion. Heroes who find a quest entrance now open the way to the Final Enemy’s deadly lair filled with additional minions and traps. 5) Final Enemy Room Cards: Deep Dungeon Final Enemy Room Cards provide additional challenges for players who venture into the enemy’s lair, including vicious minions and debilitating traps. 6) Titan Room: The Realm of the Titan provides a godlike Final Enemy for players who play in Campaign Mode.
Mechanics
Designers
Publishers
- Quixotic Games
Questions and answers
Dungeon Alliance: Champions supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dungeon Alliance: Champions is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dungeon Alliance: Champions for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dungeon Alliance: Champions has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dungeon Alliance: Champions belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Hand Management, Tile Placement, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dungeon Alliance: Champions are: Andrew Parks. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dungeon Alliance: Champions as an expansion for Dungeon Alliance. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dungeon Alliance to use it. Check that your edition of Dungeon Alliance is compatible, as some expansions were revised between editions.