
- BGG rank
- BGG #2,742
- BGG rating
- 7.3
Dungeon Twister 2: Prison
- 1–2 players
- 60 min
- Complexity 3.2/5
- 2009

Rules assistance for Dungeon Twister: Master of Time
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dungeon Twister: Master of Time is an expansion for Dungeon Twister released in 2006 for 2 players, 60 minutes per game, and ages 11 and up. It was designed by Christophe Boelinger and its main mechanics are Variable Player Powers, Hand Management, and Tile Placement.
Warning: The Master of Time, because of his abilities, forces players to play their best, as the players play with a stopwatch (explained in the Basic Rules, page 11 "Playing with a Timer"). The Master of Time is a magic-user and can use scrolls. The Master of Time for 1 AP can "stop time". The actions that have not been used on the action card played this turn are saved and can be used on the next turn. Only the actions from the card can be stored. Actions from another source (Speed Potion, Charm Scroll, etc.) cannot be stored. It is possible at most to have 9 actions in one turn. The Master of Time cannot "stop time" during two consecutive turns. He cannot stop time during a turn in which saved actions are being used. The Master of Time can also "accelerate time" for 1 AP. The opponent of the player controlling the Master of Time then loses 30 seconds to play in his future turn. The same player cannot lose more than 60 seconds per turn.
Dungeon Twister: Master of Time supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Dungeon Twister: Master of Time is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dungeon Twister: Master of Time for ages 11 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dungeon Twister: Master of Time belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Variable Player Powers, Hand Management, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dungeon Twister: Master of Time are: Christophe Boelinger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dungeon Twister: Master of Time as an expansion for Dungeon Twister. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dungeon Twister to use it. Check that your edition of Dungeon Twister is compatible, as some expansions were revised between editions.