Dungeoneer: Realm of the Ice Witch
BGG rank
BGG #7,815
BGG rating
6.4

Dungeoneer: Realm of the Ice Witch

2005

Rules assistance for Dungeoneer: Realm of the Ice Witch

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • 12+
  • Complexity 2.1/5

For 2 players

Rules assistant for Dungeoneer: Realm of the Ice Witch

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dungeoneer: Realm of the Ice Witch is a board game released in 2005 for 2–4 players, 60 minutes per game, and ages 12 and up. It was designed by Thomas Denmark and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.

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About the game

The expandable card game continues to expand, this time into the icy north. Compatible with other Dungeoneer sets, the new arctic-themed set introduces another six characters, plus new quests, items, monsters, and more. From the publisher: Chohzar the Ice Witch has unleashed demons of cold to invade the warm southern lands and wrap them in her icy grip! Only the most hardy of heroes can venture into her frozen realm to stop her before all the world is embraced by her wintery spell! Realm of the Ice Witch features 110 new Dungeoneer cards, including demon-themed monsters and six new heroes for your Dungeoneer game: Yeti Slayer, Ice Runner, demon Hunter, Explorer, Channeler, and Shape Shifter. Part of the Dungeoneer Series.

Questions and answers

Dungeoneer: Realm of the Ice Witch supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.