
- BGG rank
- BGG #356
- BGG rating
- 7.7
Arkham Horror (Third Edition)
- 1–6 players
- 120–180 min
- Complexity 3.4/5
- 2018

Rules assistance for Elder Sign: Grave Consequences
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Elder Sign: Grave Consequences is an expansion for Elder Sign released in 2016 for 1–8 players, 90 minutes per game, and ages 13 and up. It was designed by Richard Launius and Molly Glover and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
Description from the publisher: Designed by Richard Launius, the creator of Arkham Horror, the Grave Consequences expansion for Elder Sign introduces fifty new cards in three modular decks: Phobia, Epic Battle, and Epitaph. Phobia cards give investigators lasting negative effects. Epitaph cards build a tiny graveyard for the fallen. Epic Battle cards ramp up the difficulty and danger when battling the Ancient One. All three of these decks and their cards can be used together or separately, and they’re all fully compatible with the core game, as well as all of its expansions. Whether you use one deck, or all of them, you’ll find they increase the challenge and drama of your Elder Sign adventure. Even more, they’ll immerse you more deeply into its world and help you connect more fully to the investigator that you're playing.
Elder Sign: Grave Consequences supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Elder Sign: Grave Consequences is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Elder Sign: Grave Consequences for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Elder Sign: Grave Consequences has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Elder Sign: Grave Consequences belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Elder Sign: Grave Consequences are: Richard Launius and Molly Glover. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Elder Sign: Grave Consequences as an expansion for Elder Sign. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Elder Sign to use it. Check that your edition of Elder Sign is compatible, as some expansions were revised between editions.