
- BGG rank
- BGG #8,533
- BGG rating
- 7.2
Bloody April, 1917: Air War Over Arras, France
- 1–2 players
- 120 min
- Complexity 4.1/5
- 2012

2009
Rules assistance for Elusive Victory: The Air War over the Suez Canal, 1967-1973
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Elusive Victory: The Air War over the Suez Canal, 1967-1973 is a board game released in 2009 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Terry Simo and its main mechanics are Dice Rolling, Grid Movement, and Paper-and-Pencil.
ELUSIVE VICTORY is a game of air warfare over the Suez Canal between 1967 and 1973. In three wars: the Six Day War (1967), the War of Attrition (1967-1970) and the October War (aka "Ramadan War" or "Yom Kippur War", 1973) the sky above the Suez Canal was a crucible of combat. Covering air operations in all three wars, Elusive Victory simulates the battles between the Egyptian Air Force, supported by their Arab and Soviet allies, and the air arm of the Israel Defense Force. With a map that extends from the Sinai desert to the Nile river, battles ranging from close support of front-line army units to deep strikes into Egypt can be simulated. Using the Downtown: Air War Over Hanoi, 1965-1972 air combat system, modified to depict the unique features of the war above the Canal Zone, the game will feature all the major aircraft types to feature on the southern front. Features new to the game will include SA-3 and SA-6 missiles, man-packed SAM systems, Shilka self-propelled AAA and AS-5 cruise missiles. Designed by Terry Simo based on Downtown: Air War over Hanoi by Lee Brimmicombe-Wood. Art also by Lee Brimmicombe-Wood and Nicolás Eskubi
Elusive Victory: The Air War over the Suez Canal, 1967-1973 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Elusive Victory: The Air War over the Suez Canal, 1967-1973 is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Elusive Victory: The Air War over the Suez Canal, 1967-1973 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Elusive Victory: The Air War over the Suez Canal, 1967-1973 has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Elusive Victory: The Air War over the Suez Canal, 1967-1973 belongs to these categories: Wargame, Modern Warfare, and Aviation / Flight. Its main mechanics are Dice Rolling, Grid Movement, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Elusive Victory: The Air War over the Suez Canal, 1967-1973 are: Terry Simo. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Elusive Victory: The Air War over the Suez Canal, 1967-1973 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.