Emira
BGG rank
BGG #10,160
BGG rating
5.9

Emira

2006

Rules assistance for Emira

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–5 players
  • 100 min
  • 12+
  • Complexity 2.8/5

For 3 players

Rules assistant for Emira

What would you like to know?

Answers come from the official rulebook, with the page to check.

Emira is a board game released in 2006 for 3–5 players, 100 minutes per game, and ages 12 and up. It was designed by Paul Van Hove and Liesbeth Vanzeir and its main mechanics are Variable Player Powers, Set Collection, and Auction / Bidding.

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About the game

In Emira the players are Arabian Sheiks looking to expand their harem with more princesses. They try to make themselves more attractive to convince as many princesses as possible to come to live in their harem. Each round, another princess with different preferences comes into play and chooses the sheik that she is most attracted to. The game is played in several rounds. The 3 to 5 players have auctions where they bid to perform actions: play event cards, buying spice caravans, palace sections, camels, or improve his appearance and status. After all players have performed an action the princess will chose which sheik she prefers (according to her preferences). Each player has a goal card that defines his goal for the game, for example acquire 4 princesses with three specific skills or 6 princesses. 1st Place 2004 Hippodice Spieleautorenwettbewerb (as Harem).

Categories

Publishers

  • Devir
  • Mayfair Games
  • Phalanx Games B.V.

Questions and answers

Emira supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.