
- BGG rank
- BGG #28,227
- BGG rating
- 5.4
La Maldición del Templo Cristal
- 2–4 players
- 30 min
- Complexity 1.0/5
- 1983

1981
Rules assistance for En busca del Imperio Cobra
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
En busca del Imperio Cobra is a board game released in 1981 for 2–4 players, 30 minutes per game, and ages 9 and up. It was designed by Pepe Pineda and its main mechanics are Variable Player Powers and Roll / Spin and Move.
<Translated from the back of the box in Spanish> The empire returns. The secret to its power is the Magic Eye. This is guarded and watched for in Cobra Island and protected by the Cobra Men, men with great magical powers. The way offers dangers and hazards that the heroes must surpass in addition to the three tests that the oracle will predetermine. During the way the gods will help you get the elements necessary for the fight. Once you complete your tests then you will have access to the island where you must fight the guardians and enter the temple to steal the magic eye from the cobra. The winner is the first player to do this. The game is a standard roll and move fare with the added twist that one of the gamers controls the forces of evil and attempts to stop all of the other players from winning. It was originally published in Spain and South America in Spanish.
En busca del Imperio Cobra supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for En busca del Imperio Cobra is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists En busca del Imperio Cobra for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
En busca del Imperio Cobra has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
En busca del Imperio Cobra belongs to these categories: Fantasy and Adventure. Its main mechanics are Variable Player Powers and Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of En busca del Imperio Cobra are: Pepe Pineda. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists En busca del Imperio Cobra as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.