En busca del Imperio Cobra
BGG rank
BGG #28,614
BGG rating
5.6

En busca del Imperio Cobra

1981

Rules assistance for En busca del Imperio Cobra

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 9+
  • Complexity 1.3/5

Rules assistant for En busca del Imperio Cobra

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Answers come from the official rulebook, with the page to check.

En busca del Imperio Cobra is a board game released in 1981 for 2–4 players, 30 minutes per game, and ages 9 and up. It was designed by Pepe Pineda and its main mechanics are Variable Player Powers and Roll / Spin and Move.

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About the game

<Translated from the back of the box in Spanish> The empire returns. The secret to its power is the Magic Eye. This is guarded and watched for in Cobra Island and protected by the Cobra Men, men with great magical powers. The way offers dangers and hazards that the heroes must surpass in addition to the three tests that the oracle will predetermine. During the way the gods will help you get the elements necessary for the fight. Once you complete your tests then you will have access to the island where you must fight the guardians and enter the temple to steal the magic eye from the cobra. The winner is the first player to do this. The game is a standard roll and move fare with the added twist that one of the gamers controls the forces of evil and attempts to stop all of the other players from winning. It was originally published in Spain and South America in Spanish.

Designers

Publishers

  • CEFA (Celulosa Fabril S. A.)
  • Ruibal Hermanos S.A.

Questions and answers

En busca del Imperio Cobra supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.