End of Empire: 1744-1782
BGG rank
BGG #12,571
BGG rating
7.7

End of Empire: 1744-1782

2014

Rules assistance for End of Empire: 1744-1782

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–99 players
  • 360–1080 min
  • Complexity 2.8/5

Rules assistant for End of Empire: 1744-1782

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Answers come from the official rulebook, with the page to check.

End of Empire: 1744-1782 is a board game released in 2014 for 1–99 players and 360–1080 minutes per game. It was designed by William Marsh and its main mechanics are Hexagon Grid and Movement Points.

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About the game

End of Empire: 1744-1782 is a two player game covering the three great conflicts fought on the North American continent between 1744 and 1783: King George’s War, sometimes known as the Old French War, which was part of the War of the Austrian Succession), the French and Indian War, part of the Seven Years War (known in England as the Great War for Empire), and the American Revolutionary War. The French and Indian War ended the French Empire in Canada; the American Revolution ended the British Empire in the 13 American colonies. An additional bonus scenario covers the War of Jenkin's Ear between Spanish Florida and British Georgia. Freely available post publication scenarios cover Lord Dunmore's War, the Chickasaw Wars, Queen Anne's War, King William's War as well as variant starts and political situations for the three wars in the published game. Each End of Empire game turn represents two months time. Each year consists of one spring turn, two summer turns, one fall turn, and two winter turns. Each hex is approximately 20 miles across. Units are mostly regiments but a few represent other sizes, each step represents approximately 250 men. End of Empire features two maps showing eastern North America. Each hex or town contains natural and/or man-made features that can effect the movement of units and the combat between units. End of Empire is an Epic game and perhaps the most detailed coverage of the critical period that saw the Empires of England, France, and Spain exit North America and the rise of the United States of America. With fifteen scenarios, and another thirteen available here on boardgamegeek, End of Empire represents plenty of value for your gaming dollar. Components: Two 22 X 34 inch maps Four and 1/2 countersheets (5/8” size) One rulebook One scenario book Multiple reference cards Time Scale: 2 months per turn Map Scale: 20 miles per hex Unit Scale: Various sizes – mostly regiments and fleets Players: Two Playing Time: Three to eighteen hours depending on scenario Designer: William M. Marsh Developer: Don Johnson Artist: Brien Miller

Questions and answers

End of Empire: 1744-1782 supports 1–99 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.