Enemy on the Horizon: Axis & Allies Expansion
BGG rating
6.0

Expansion for Axis & Allies

Enemy on the Horizon: Axis & Allies Expansion

1999

Rules assistance for Enemy on the Horizon: Axis & Allies Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 180 min
  • 12+
  • Complexity 2.0/5

Rules assistant for Enemy on the Horizon: Axis & Allies Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Enemy on the Horizon: Axis & Allies Expansion is an expansion for Axis & Allies released in 1999 for 2–5 players, 180 minutes per game, and ages 12 and up. Its main mechanics are Dice Rolling, Simultaneous Action Selection, and Secret Unit Deployment.

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About the game

Axis & Allies expansion with new units (commandos, destroyers, artillery) and changes to existing units. Battleships-repairing and defending with damaged battleships. Submarines-German U-boats. Bombers-Paratroopers, Strategic bombing of AA guns, Air Drop Missions and Air Supply Missions. Transports-Antiaircraft defense for transports and Transport Movement. Fighters-Kamikaze maneuver sequence. Industrial Complexes-new industrial complex production chart. Aircraft Carriers-fighter/carrier combined movement. Expands Axis & Allies

Questions and answers

Enemy on the Horizon: Axis & Allies Expansion supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.