
- BGG rank
- BGG #2,367
- BGG rating
- 7.5
Escape the Dark Sector
- 1–4 players
- 20–60 min
- Complexity 2.1/5
- 2020

Expansion for Escape the Dark Castle
2017
Rules assistance for Escape the Dark Castle: Adventure Pack 1 – Cult of the Death Knight
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Escape the Dark Castle: Adventure Pack 1 – Cult of the Death Knight is an expansion for Escape the Dark Castle released in 2017 for 1–4 players, 20–45 minutes per game, and ages 14 and up. It was designed by Alex Crispin, Thomas Pike, and James Shelton and its main mechanics are Push Your Luck, Dice Rolling, and Paper-and-Pencil.
Welcome prisoner, to a new era of The Dark Castle. The Death Knight has risen to prominence, his dark cult bringing new danger to the castle, his deadly curses plaguing those who seek to escape... Cult of the Death Knight is an expansion pack for Escape the Dark Castle, introducing new rules and content to expand and deepen your adventures. Along with a new boss, chapters and curse cards, this pack introduces 3 new playable characters: the Bishop, Hunter, and Mason. The new prisoners are all specialists in one particular area: The Mason’s might knows no bounds, the Hunter can be counted on for cunning, and the Bishop is well-known for his wisdom. Expansion includes: 3 New Characters & their Custom Dice - each a powerful specialist 15 New Chapter Cards – taking you to new areas of The Dark Castle 1 New Boss Card – the Death Knight himself, Lord of Decay 3 New Item Cards – Introducing Curses, terrible afflictions to thwart your progress 1 Custom Cultist Dice – Pray you won't need to roll it
Escape the Dark Castle: Adventure Pack 1 – Cult of the Death Knight supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Escape the Dark Castle: Adventure Pack 1 – Cult of the Death Knight is 20–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Escape the Dark Castle: Adventure Pack 1 – Cult of the Death Knight for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Escape the Dark Castle: Adventure Pack 1 – Cult of the Death Knight has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Escape the Dark Castle: Adventure Pack 1 – Cult of the Death Knight belongs to these categories: Card Game, Fantasy, and Dice. Its main mechanics are Push Your Luck, Dice Rolling, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Escape the Dark Castle: Adventure Pack 1 – Cult of the Death Knight are: Alex Crispin, Thomas Pike, and James Shelton. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Escape the Dark Castle: Adventure Pack 1 – Cult of the Death Knight as an expansion for Escape the Dark Castle. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Escape the Dark Castle to use it. Check that your edition of Escape the Dark Castle is compatible, as some expansions were revised between editions.