Escape the Dark Sector: The Collector's Box
BGG rating
8.1

Expansion for Escape the Dark Sector

Escape the Dark Sector: The Collector's Box

2021Powered by BGG

Rules assistance for Escape the Dark Sector: The Collector's Box

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 20–90 min
  • 14+
  • Complexity 2.0/5

Rules assistant for Escape the Dark Sector: The Collector's Box

What would you like to know?

Answers come from the official rulebook, with the page to check.

Escape the Dark Sector: The Collector's Box is an expansion for Escape the Dark Sector released in 2021 for 1–4 players, 20–90 minutes per game, and ages 14 and up. It was designed by Alex Crispin, Thomas Pike, and James Shelton and its main mechanics are Push Your Luck, Dice Rolling, and Storytelling.

Similar games

About the game

An expansion in its own right, the Collector’s Box contains a wealth of new game content for Escape the Dark Sector while also providing stylish and practical storage for your entire collection. With it’s sturdy, matte black box and minimal spot UV detailing, the imposing exterior of the Collector’s Box hides an elegant organizer within. Now you can store every item in your Escape the Dark Sector collection in one box with ease. The custom insert features slots to perfectly divide your cards by type, sleeved or unsleeved. Not only is this immensely satisfying, it also cuts down on card handling time during setup - just slide out the desired group of cards when called for (Act 1, Act 2, Act 3, Crew Members, Bosses etc) and your game can be set up and packed away in moments. The larger cavities are moulded to securely hold all your playmats, rulebooks, scorepads, pencils, dice etc - and as you can see the full set of 4 crew playmats combine to create a pleasing image of the station. Contains: 4 New Bosses: An array of powerful new foes, each unique and devious 3 New Start Cards: Each offering a choice about how to begin your mission 1 Mech Suit: A powerful, full-body contraption comprising 4 slot's worth of interlocking item cards. This awesome rig grants the wearer immense armour and firepower for a limited time, and at the expense of mobility and tactical flexibility 2 New Starting Weapons: Alien sidearms with variable-ammo functionality 4 Ammo Dice: To ensure you have enough on hand for the full arsenal the game offers 4 Health Trackers with Cubes: A reusable alternative to the medical record pads 1 Dice Bag: Store all the game’s beautiful dice and tokens in one satisfying pouch 1 “Acting Captain” Card: Used to help keep track of who is leading the crew into each chapter

Editions

  • Escape the Dark Sector: The Collector's BoxenThemeborne Ltd.2021

Questions and answers

Escape the Dark Sector: The Collector's Box supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.