
- BGG rank
- BGG #11,143
- BGG rating
- 8.1
Retro: Tactical WWII Wargame Variant Rules
- 2 players
- 30 min
- Complexity 2.5/5
- 2001

Rules assistance for Fall Gelb: Storm in the West 1940
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fall Gelb: Storm in the West 1940 is an expansion for The Fall of France released in 1988 for 2–6 players. It was designed by David S. Berry and its main mechanics are Hexagon Grid.
Fall Gelb is a simulation of the campaign between the Axis and the Western Allies in Europe in 1940. It consists of amalgamated components of Game Designer's Workshops Europa series of military simulations, including Fall of France, Their Finest Hour, Narvik and Spain and Portugal. It uses the current rule set from Fire In the East, with some modifications, plus completely new (unofficial and experimental) air, naval and political rules. It models the strategic and operational options open to the Wehrmacht as its focus turned to the Western Allies. They may choose to repeat historical options, or find a new and more successful strategy. The scenario opens with the German Army redeployed after the dlsmemberment of Poland. The OA for both sides is historically accurate for that period. Fall Gelb is intended for use by Europa buffs who have wanted to get their hands on a simulation covering the campaign in the West using available Europa components. (from the introduction) Game length: Dec I 1939 to October I 1940 (each month has 2 turns)Contents: Rules (v1: 11 pages, v2: 23 pages) Orders of battle (v1: 7 pages, v2: 16 pages) Tables (v1&v2:1 page) Ship status sheet (v1: 6 pages, v2: 7 pages) Strategic display (v1: 2 pages, v2: 3pages) Port chart (v1: 6 pages, v2: 7 pages) Air Wing Display (v1&v2: 2 pages) Task Force Composition Chart (3 pages) Air Units Dummy Sheets (v2 only: 2 pages) Atlantic Chart (v1&v2: 2 pages)
Fall Gelb: Storm in the West 1940 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Fall Gelb: Storm in the West 1940 has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fall Gelb: Storm in the West 1940 belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fall Gelb: Storm in the West 1940 are: David S. Berry. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fall Gelb: Storm in the West 1940 as an expansion for The Fall of France. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Fall of France to use it. Check that your edition of The Fall of France is compatible, as some expansions were revised between editions.