War in the Desert
BGG rank
BGG #10,091
BGG rating
7.6

War in the Desert

1997

Rules assistance for War in the Desert

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 60–720 min
  • 12+
  • Complexity 4.0/5

For 1 player

Rules assistant for War in the Desert

What would you like to know?

Answers come from the official rulebook, with the page to check.

War in the Desert is a board game released in 1997 for 1–2 players, 60–720 minutes per game, and ages 12 and up. It was designed by John Astell and its main mechanics are Hexagon Grid.

Expansions

Similar games

About the game

War in the Desert recreates the struggle for North Africa and the Near East. Using standard Europa scales and rules, the game covers the campaigns in the Western Desert, from O'Connor's offensive against the Italians in Dec 40, to the siege of Tobruk and battle of Gazala, through the defeat and pursuit of the Axis forces at El Alamein in Nov. 42; the battle for Northwest Africa from the Anglo-American invasion of Nov. 42 to the Axis counterattack at Kasserine Pass to Axis surrender in May 43; the struggle for control of the Near East, including the pro-Axis revolt in Iraq, the British conquest of Vichy France's possessions, Syria and Lebanon, and the Allied invasion of Iraq. Game Components: 1680 + 560 Die Cut Counters (Europa CS 85, 86, 87, 88, 89, 90 and 2 Europa Universal Marker Sheets) 9 Maps (Europa maps n° 3C part; 18A; 19A; 20A; 21A; 22A; 24A; 25A; 32 - 22A & 32 half standard Europa map size) Rules Book (64 pages) 2 OB Books (Allied - 24 pages / Axis -16 pages) 11 charts/tables/displays 3 Grand Europa charts/tables/displays Game Scales: Time: Two Week Turns Map: 16 Miles Per Hex Unit: Divisions, Regiments & Battalions (from the back of the box and user's description)

Mechanics

Designers

Publishers

  • Games Research/Design (GR/D)

Questions and answers

War in the Desert supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.