Fallout: Power Play
BGG rank
BGG #29,275
BGG rating
4.8

Fallout: Power Play

2026Powered by BGG

Rules assistance for Fallout: Power Play

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 20–50 min
  • 13+
  • Complexity 2.0/5

Rules assistant for Fallout: Power Play

What would you like to know?

Answers come from the official rulebook, with the page to check.

Fallout: Power Play is a board game released in 2026 for 2–4 players, 20–50 minutes per game, and ages 13 and up. It was designed by Ben Maunder and its main mechanics are Take That and King of the Hill.

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About the game

Welcome to Fallout: Power Play!, in which you control one of four factions from the Fallout universe: the Brotherhood, Raiders, the Enclave, and Super Mutant. You are all vying for control of locations within the Wasteland. You will spend your turns attempting to gain the most influence in locations on the board, winning points at the end of each round for each location where you have the most influence. To gain influence, play agents into locations, play and complete quests (which come with other rewards as well), use "power play" cards to respond to opponents, and struggle against the Wasteland itself as each turn a randomly drawn card brings an unpredictable change to the game, from sudden atomization to a surly deathclaw rampaging through your home base. The first player to gain 10 points wins.

Designers

Publishers

  • Modiphius Entertainment

Questions and answers

Fallout: Power Play supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.