
- BGG rating
- 6.3
Rules assistance for Fatal Alliances
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–5 players
- 360 min
- 12+
- Complexity 3.8/5

Rules assistant for Fatal Alliances
What would you like to know?
Answers come from the official rulebook, with the page to check.
Fatal Alliances is an expansion for World in Flames released in 1992 for 2–5 players, 360 minutes per game, and ages 12 and up. It was designed by Dave Cox and its main mechanics are Hexagon Grid.
About the game
Wargame simulating the First World War using the maps and simplified concepts from the World War II game World in Flames.
Mechanics
Designers
Publishers
- Canadian Wargamers Group
Questions and answers
Fatal Alliances supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fatal Alliances is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fatal Alliances for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fatal Alliances has a complexity rating of 3.8 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fatal Alliances belongs to these categories: Wargame, Expansion for Base-game, and World War I. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fatal Alliances are: Dave Cox. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fatal Alliances as an expansion for World in Flames. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need World in Flames to use it. Check that your edition of World in Flames is compatible, as some expansions were revised between editions.