Federation & Empire: Carrier War
BGG rating
7.1

Expansion for Federation & Empire

Federation & Empire: Carrier War

1993

Rules assistance for Federation & Empire: Carrier War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 12+
  • Complexity 4.0/5

Rules assistant for Federation & Empire: Carrier War

What would you like to know?

Answers come from the official rulebook, with the page to check.

Federation & Empire: Carrier War is an expansion for Federation & Empire released in 1993 for 2–8 players and ages 12 and up. It was designed by Stephen V. Cole and its main mechanics are Hexagon Grid and Simulation.

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About the game

From the back of the cover: Federation & Empire Expansion - Carrier War The first expansion of Federation & Empire, with: - Federation SWACS electronic shuttles - Individual carrier & escort counters - Klingon swarm attack groups - Set up charts for scenarios Carrier War also includes two major scenarios: The Four Powers War and Gale Force. The Gale Force scenario is divided into seven sectors which can be played individually in one session, linked to create a scenario of any size, or combined to create a savage Campaign! Contents: 48-page rulebook with scenarios and completely revised Annexes listing dozens of new units. 32-page book of Set-Up charts for the historical scenario and for the seven sectors of Gale Force. 324 Die-Cut Counters including carriers & escorts.

Questions and answers

Federation & Empire: Carrier War supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.