Field Command: Singapore 1942
BGG rank
BGG #22,189
BGG rating
6.9

Field Command: Singapore 1942

2009

Rules assistance for Field Command: Singapore 1942

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–3 players
  • 240 min
  • 8+
  • Complexity 1.7/5

Rules assistant for Field Command: Singapore 1942

What would you like to know?

Answers come from the official rulebook, with the page to check.

Field Command: Singapore 1942 is a board game released in 2009 for 2–3 players, 240 minutes per game, and ages 8 and up. It was designed by Khoo Yik Lin and its main mechanics are Area Movement and Dice Rolling.

Expansions

Similar games

About the game

From official website: http://www.worldsforge.com/ The Battle of Singapore 1942 is one of the most historically significant battles during the Second World War. It demonstrates how a campaign can be won through thorough logistics preparation, daring strategic gambles, and tactical innovations. Take on the role of the British, Australian or Japanese field commander during the Battle of Singapore 1942. Re-live the period with the historic "Fortress Singapore" scenario or try a different challenge through one of the hypothetical scenarios, such as "Operation Tiderace", the British retaking of Singapore island. Play with Situation cards, for added complexity, unpredictability, and realism. Manage supplies. Defend strategic objectives. Decide the tactics for each combat engagement. Every game is different.

Designers

Publishers

  • WorldsForge

Questions and answers

Field Command: Singapore 1942 supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.