
- BGG rating
- 6.4
Trade and Treachery: Western Europe 1494-1610 – Field of Glory Renaissance Gaming Companion
- 2–4 players
- 180 min
- Complexity 4.0/5
- 2010

2010
Rules assistance for Field of Glory Renaissance
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Field of Glory Renaissance is a board game released in 2010 for 2–4 players. It was designed by Richard Bodley Scott and Nik Gaukroger and its main mechanics are Dice Rolling, Simulation, and Line of Sight.
Before all else, be armed - Niccolo Machiavelli Do battle with friends and enemies alike with Field of Glory Renaissance, the miniatures tabletop wargaming rules. Bring history to life as you engage in ferocious combat with the finest armies of the Renaissance world. The Field of Glory Renaissance rulebook contains all the information you need to play your first epic battles with figurines, terrain, tape measure and dice. Including: The complete rules with clear explanations of how to play diagrams illustrating all key points photographs of miniatures in action detailed Osprey artwork for creative reference four army lists for immediate play —description from the back of the book
Field of Glory Renaissance supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Field of Glory Renaissance has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Field of Glory Renaissance belongs to these categories: Wargame, Miniatures, and Renaissance. Its main mechanics are Dice Rolling, Simulation, and Line of Sight. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Field of Glory Renaissance are: Richard Bodley Scott and Nik Gaukroger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Field of Glory Renaissance as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.