
Firefight: BRA/FRA Expansion pack
- 2 players
- 2019

1976
Rules assistance for Firefight: Modern U.S. and Soviet Small Unit Tactics
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Firefight: Modern U.S. and Soviet Small Unit Tactics is a board game released in 1976 for 2 players, 90 minutes per game, and ages 12 and up. It was designed by Jim Dunnigan and Irad B. Hardy and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Firefight: Game of US/Soviet Tactical Combat, A tactical game of modern (late 1970's) mechanized combat, partly funded by the US Army as a training tool, to show the effects of the long range and lethality of modern weapons on the techniques and tactics of the modern battlefield. Game components: 400 die cut counters, two 22" x34" geomorphic maps, rules booklet, briefing booklet. Game Scale: Game Turn: 40 seconds Hex: 54 yards / 50 meters Units: Fireteams & Individual Vehicles Game Inventory: Two 22 x 34" four color mapsheets One dual-side printed countersheet (400 1/2" counters) One 20-page Firefight rulebook One 20-page Reference Data booklet Two 6-sided dice Solitaire Playability: Medium Complexity Level: Medium Players: 1 or more Playing Time: 2-6 hours (from the original SPI flat tray and z-pack cover sheet:) Modern US and Soviet Small Unit Tactics An Historical Simulation Game the time is: The First Battle of the Next War Two separate 22" x 34" maps in four colors Terrain and target sensitive CRT's Individual, sequenced fire and movement Firefight is game which highlights the dynamics of the modern battlefield. Each unit represents either one vehicle or one "fireteam" (four infantrymen). The game scale is 50 meters per hex and 40 seconds per Game-Turn. Each Game-Turn is comprised of a Fire Phase, followed by a Movement Phase, during which the players alternate moving units (those that have not fired), and terminating with an Indirect Fire Phase, during which the players employ and assess fire from off-map artillery and mortar units. Firefight makes extensive use of tables to express the strength of a firing unit against a particular target at a given distance. This strength (or firepower rating) is then referred to a Combat Results Table. This procedure allows us to rate different weapon systems versus different target types with much greater accuracy than heretofore. Another innovation is the integration of the terrain effects directly onto the CRT's. Results are colour-coded to graphically display the protection offered by woods, building and defilade (hull-down) positions. The whole effect is a much simpler, but more accurate system of combat. Firefight is presented in three stages. Firefight I, II and III. Firefight I introduces the player to the fundamental game system. Firefight II introduces more complex rules, which add realistic effects yo play. Firefight III explores the effects of weapons systems presently under development. (from the SPI soap box cover:) Modern US and Soviet Small Unit Tactics A Fascinating Future-History Simulation Game the time is: The First Battle of the Next War What if the US and USSR were to meet in a conventional war? Firefight highlights the dynamics of today's battlefield and includes an intensive survey of battlefield tactics and doctrine. The range and lethality of weapons in each country's service are contrasted as players use the tactical deployment of their combined arms system to test the capabilities of their small tactical units. Firefight simulates this possible conflict on a map based on US Army specifications of probable terrain conditions. Colorful cardboard playing pieces move, position, and engage for battle through a superimposed hexagonal grid, which functions like a chessboard's squares. Simple probability charts determine each combat's outcome. Contains: comprehensive historical situation briefing; 20 page rules booklet; 400 die-cut cardboard playing pieces; two different 22" x 34" soft map sections; and various playing aids. Level of Complexity: Moderate Average Playing Time: 2 hours Suitability for Solitaire Play: Moderate
Firefight: Modern U.S. and Soviet Small Unit Tactics supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Firefight: Modern U.S. and Soviet Small Unit Tactics is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Firefight: Modern U.S. and Soviet Small Unit Tactics for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Firefight: Modern U.S. and Soviet Small Unit Tactics has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Firefight: Modern U.S. and Soviet Small Unit Tactics belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Firefight: Modern U.S. and Soviet Small Unit Tactics are: Jim Dunnigan and Irad B. Hardy. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Firefight: Modern U.S. and Soviet Small Unit Tactics as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.