
- BGG rank
- BGG #2,923
- BGG rating
- 7.6
Spire's End
- 1–2 players
- 15–120 min
- Complexity 2.0/5
- 2019

Rules assistance for Fireteam Zero: Mission Generator Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fireteam Zero: Mission Generator Pack is an expansion for Fireteam Zero released in 2017 for 1–4 players, 90 minutes per game, and ages 14 and up. It was designed by Christian Leonhard and Mike Langlois and its main mechanics are Variable Player Powers, Dice Rolling, and Storytelling.
Division Zero’s work is never done. Saved the world from the Cupbearer? Already put down Prime? No time to pat yourself on the back, new threats are always on the rise. The FTZ Mission Generator will put you back into the field and push your squad to the limits!
Fireteam Zero: Mission Generator Pack supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fireteam Zero: Mission Generator Pack is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fireteam Zero: Mission Generator Pack for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fireteam Zero: Mission Generator Pack belongs to these categories: Fantasy, Fighting, and Horror. Its main mechanics are Variable Player Powers, Dice Rolling, and Storytelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fireteam Zero: Mission Generator Pack are: Christian Leonhard and Mike Langlois. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fireteam Zero: Mission Generator Pack as an expansion for Fireteam Zero. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Fireteam Zero to use it. Check that your edition of Fireteam Zero is compatible, as some expansions were revised between editions.