
- BGG rank
- BGG #6,934
- BGG rating
- 7.4
Star Trek: Away Missions – Battle of Wolf 359: Core Set
- 2 players
- 60–90 min
- Complexity 2.2/5
- 2023

Expansion for Flames of War: The World War II Miniatures Game
2009
Rules assistance for Flames of War: A Bridge Too Far – The Battles for Oosterbeek and Arnhem
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Flames of War: A Bridge Too Far – The Battles for Oosterbeek and Arnhem is an expansion for Flames of War: The World War II Miniatures Game released in 2009 for 2 players, 120 minutes per game, and ages 14 and up. It was designed by Phil Yates, Mike Haught, and Ken Camel and its main mechanics are Variable Player Powers, Dice Rolling, and Point to Point Movement.
A Bridge Too Far is a supplement for the World War II miniatures game Flames of War. It covers the battles for Oosterbeek and Arnhem during Operation Market Garden, September 1944. The book contains a brief history of the operation, maps, and army lists for the British 1st Airborne Division, the Polish paratroopers and German kampfgruppen. A Bridge to Far is softcover book with 80 full-color pages.
Flames of War: A Bridge Too Far – The Battles for Oosterbeek and Arnhem supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Flames of War: A Bridge Too Far – The Battles for Oosterbeek and Arnhem is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Flames of War: A Bridge Too Far – The Battles for Oosterbeek and Arnhem for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Flames of War: A Bridge Too Far – The Battles for Oosterbeek and Arnhem belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Variable Player Powers, Dice Rolling, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Flames of War: A Bridge Too Far – The Battles for Oosterbeek and Arnhem are: Phil Yates, Mike Haught, and Ken Camel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flames of War: A Bridge Too Far – The Battles for Oosterbeek and Arnhem as an expansion for Flames of War: The World War II Miniatures Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Flames of War: The World War II Miniatures Game to use it. Check that your edition of Flames of War: The World War II Miniatures Game is compatible, as some expansions were revised between editions.