
- BGG rank
- BGG #6,593
- BGG rating
- 7.2
Tanks: Panther vs Sherman Starter Set
- 2 players
- 60 min
- Complexity 1.8/5
- 2016

Rules assistance for Flames of War: Afrika
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Flames of War: Afrika is an expansion for Flames of War: The World War II Miniatures Game released in 2006 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Phil Yates and its main mechanics are Dice Rolling and Simulation.
From the Publishers website: The War in the Western Desert of Egypt is the focus of the ‘Desert Rats’ of the British Army and its Imperial allies as the third year of the war draws to a close. Here they fight General Rommel, the legendary ‘Desert Fox’ and his Afrika Korps and Italian allies. As this heroic struggle plays out, the US Army enters the fray for the first time, landing in Algeria and Morocco behind Rommel’s forces. Trapped between two foes the Desert Fox does the only thing possible, he attacks! This book enables you to recreate the famous battles of El Alamein, Kasserine pass, Sicily and Salerno with the Flames Of War the World War II Miniatures Game. INSIDE YOU WILL FIND: • Complete organization and equipment for all the forces in the Mediterranean Theater, 1942-43. • An overall history of what happened in the theater, as well as individual histories of the nations involved. • Guides to German, Italian, British and US Divisions in North Africa, Sicily and Italy. • Inspiring color photos. • Comprehensive painting guides. • Airborne assault mission to use with your German and US paratroops. • Exploits of inspirational historic figures such as Captain Charles Upham, Technical Sergeant ‘Commando’ Kelly, Tenente Luigi Pascucci and Generalfeldmarschall Erwin Rommel. Flames of War current rulebook range
Flames of War: Afrika supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Flames of War: Afrika is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Flames of War: Afrika for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Flames of War: Afrika has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Flames of War: Afrika belongs to these categories: Fighting, Wargame, and Miniatures. Its main mechanics are Dice Rolling and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Flames of War: Afrika are: Phil Yates. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flames of War: Afrika as an expansion for Flames of War: The World War II Miniatures Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Flames of War: The World War II Miniatures Game to use it. Check that your edition of Flames of War: The World War II Miniatures Game is compatible, as some expansions were revised between editions.