Flames of War: D-Day – The Campaign for Normandy June-August 1944
BGG rating
7.1

Expansion for Flames of War: The World War II Miniatures Game

Flames of War: D-Day – The Campaign for Normandy June-August 1944

2007

Rules assistance for Flames of War: D-Day – The Campaign for Normandy June-August 1944

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 120 min
  • 12+
  • Complexity 4.0/5

Rules assistant for Flames of War: D-Day – The Campaign for Normandy June-August 1944

What would you like to know?

Answers come from the official rulebook, with the page to check.

Flames of War: D-Day – The Campaign for Normandy June-August 1944 is an expansion for Flames of War: The World War II Miniatures Game released in 2007 for 1–2 players, 120 minutes per game, and ages 12 and up. It was designed by Phil Yates and Jason Moffatt and its main mechanics are Variable Player Powers, Dice Rolling, and Simulation.

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About the game

D-Day is the first Campaign Book, covering from D-Day, 6 June 1944, to the liberation of Paris on 25 August 1944. It contains no army lists or specific unit descriptions but it does contain the following: History of the Normandy Campaign Rules for amphibious assaults Rules for bocage fighting Hit the Beach mission Utah Beach scenario Sword Beach scenario Rules for Hobart’s Funnies The Bréville Gap axis of attack campaign Cutting the Cotentin axis of attack campaign Normandy Modelling tips and ideas

Questions and answers

Flames of War: D-Day – The Campaign for Normandy June-August 1944 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.