
- BGG rank
- BGG #6,593
- BGG rating
- 7.2
Tanks: Panther vs Sherman Starter Set
- 2 players
- 60 min
- Complexity 1.8/5
- 2016

Rules assistance for Flames of War: Das Book
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Flames of War: Das Book is an expansion for Flames of War: The World War II Miniatures Game released in 2010 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Phil Yates and its main mechanics are Variable Player Powers, Dice Rolling, and Simulation.
Das Book is a supplement for the Flames of War WWII miniatures game that compiles many rules and articles from several sources. It compliments the basic rule book and the similar sized starter book. Some rules are updated, such as the "No Retreat" mission which was written to be more balanced than "Hold the Line" from the main rulebook. The compilation was credited to Casey Davies, from work by The Battlefront team and friends. From the back cover: Compiled from across the Flames of War book range, Das Book includes: Nine Combat Missions: Free-For-All, Encounter, No Retreat, Fighting Withdrawl, Breakthrough, the Cauldron, Roadblock, Hasty Assault, and Breakout. All mission special rules. Latewar Airborne Assault Special Rules and Mission. Bocage Rules. River Crossing Rules and Mission. Fortification rules, with updated bunker rules and two fortification missions: Trench Fight and The Big Push Street Fighting rules and mission Complete Mid and Late war Arsenals for all of the major forces.
Flames of War: Das Book supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Flames of War: Das Book is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Flames of War: Das Book for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Flames of War: Das Book belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Variable Player Powers, Dice Rolling, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Flames of War: Das Book are: Phil Yates. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flames of War: Das Book as an expansion for Flames of War: The World War II Miniatures Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Flames of War: The World War II Miniatures Game to use it. Check that your edition of Flames of War: The World War II Miniatures Game is compatible, as some expansions were revised between editions.