
- BGG rating
- 7.5
Flying Lead: Hearts & Minds
- 2 players
- 60 min
- 2010

2010
Rules assistance for Flying Lead
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Flying Lead is a board game released in 2010 60 minutes per game and ages 10 and up. It was designed by Andrea Sfiligoi and Rich Jones and its main mechanics are Dice Rolling and Measurement Movement.
Flying Lead can be used to play tabletop actions in a wide range of genres. From gang warfare to Pulp action, from military operations to black-clad assassins, Flying Lead supplies furious fun at bullet speed! Lead a gang of mobsters, play cops vs crooks, or enter the brutal world of covert special operations and espionage. But will you have the guts to lead your force to glory in world where a street punk or an armed fanatic can blow you away as effectively as a trained soldier? Pick your force, roll those dice and find out! Flying Lead takes the award-winning Song of Blades and Heroes mechanics into, and even beyond, the modern world of high-powered projectile weapons. These core rules will enable you to play using a small table area and a handful of figures. By using our online force, weapon and vehicle generators, players will be able to customize their characters and get playing straight away. you will find rules for: * hand-to-hand and ranged combat * vehicular combat * projectile weapons * grenades * morale * advances * profiles for cops, crooks, the Mafia, pulp characters, SWAT teams, Special Ops and WWII soldiers, insurgents, terrorists, and more The rules can be played in any scale, with five to 15 models per player; a standard game takes around 45-60 minutes once you know the rules.
The listed playing time for Flying Lead is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Flying Lead for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Flying Lead has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Flying Lead belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Dice Rolling and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Flying Lead are: Andrea Sfiligoi and Rich Jones. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flying Lead as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.