Flying Lead
BGG rank
BGG #15,394
BGG rating
7.5

Flying Lead

2010

Rules assistance for Flying Lead

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 10+
  • Complexity 2.7/5

For 2 players

Rules assistant for Flying Lead

What would you like to know?

Answers come from the official rulebook, with the page to check.

Flying Lead is a board game released in 2010 60 minutes per game and ages 10 and up. It was designed by Andrea Sfiligoi and Rich Jones and its main mechanics are Dice Rolling and Measurement Movement.

Expansions

Similar games

About the game

Flying Lead can be used to play tabletop actions in a wide range of genres. From gang warfare to Pulp action, from military operations to black-clad assassins, Flying Lead supplies furious fun at bullet speed! Lead a gang of mobsters, play cops vs crooks, or enter the brutal world of covert special operations and espionage. But will you have the guts to lead your force to glory in world where a street punk or an armed fanatic can blow you away as effectively as a trained soldier? Pick your force, roll those dice and find out! Flying Lead takes the award-winning Song of Blades and Heroes mechanics into, and even beyond, the modern world of high-powered projectile weapons. These core rules will enable you to play using a small table area and a handful of figures. By using our online force, weapon and vehicle generators, players will be able to customize their characters and get playing straight away. you will find rules for: * hand-to-hand and ranged combat * vehicular combat * projectile weapons * grenades * morale * advances * profiles for cops, crooks, the Mafia, pulp characters, SWAT teams, Special Ops and WWII soldiers, insurgents, terrorists, and more The rules can be played in any scale, with five to 15 models per player; a standard game takes around 45-60 minutes once you know the rules.

Questions and answers

The listed playing time for Flying Lead is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.