
- BGG rank
- BGG #3,563
- BGG rating
- 7.5
Darkest Night: Second Edition
- 1–5 players
- 120–180 min
- Complexity 3.1/5
- 2018

Expansion for For the Crown (Second Edition)
2013
Rules assistance for For the Crown (Second Edition): Expansion #1 – Shock & Awe
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
For the Crown (Second Edition): Expansion #1 – Shock & Awe is an expansion for For the Crown (Second Edition) released in 2013 for 2 players and ages 12 and up. It was designed by Jeremy Lennert and its main mechanics are Hand Management, Grid Movement, and Open Drafting.
Tensions mount in the war for the crown, and both sides are turning to new tactics and strange allies. Battlefields are haunted by ghosts, buffeted by invisible forces and wracked by lightning. Armies march under the auspice of statues, and secure formations are breached by attacks from odd directions. Which side will best master these new devices and capture the enemy sovereign? For our popular deck-building game, For the Crown 2nd edition, comes the first expansion, Shock & Awe, introducing 13 new cards and 10 new unit types to pit against your opponent. Bolster your economy with the Caravan, duplicate key assets with the Changeling, and rule the battlefield with the mighty Amazon. Who has the wit and will to lead these new forces to victory, and who will succumb to Shock and Awe? Note, the For the Crown Expansion Kit 1: Shock & Awe is not a ‘stand alone’ game. You must own a copy of For the Crown 2nd edition to use this expansion kit. This expansion kit cannot be used with the first edition of For the Crown.
For the Crown (Second Edition): Expansion #1 – Shock & Awe supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists For the Crown (Second Edition): Expansion #1 – Shock & Awe for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
For the Crown (Second Edition): Expansion #1 – Shock & Awe belongs to these categories: Fantasy, Medieval, and Expansion for Base-game. Its main mechanics are Hand Management, Grid Movement, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of For the Crown (Second Edition): Expansion #1 – Shock & Awe are: Jeremy Lennert. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists For the Crown (Second Edition): Expansion #1 – Shock & Awe as an expansion for For the Crown (Second Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need For the Crown (Second Edition) to use it. Check that your edition of For the Crown (Second Edition) is compatible, as some expansions were revised between editions.