
- BGG rank
- BGG #8,247
- BGG rating
- 8.0
The Coming Storm: Quadrigame of the Fourth Coalition October 1806 - June 1807
- 2 players
- 180–360 min
- Complexity 3.1/5
- 2010

2005
Rules assistance for Four Lost Battles
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Four Lost Battles is a board game released in 2005 for 1–2 players, 240 minutes per game, and ages 12 and up. It was designed by Kevin Zucker and Alessandro Fontana and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Quadrigame of the Dresden Campaign: August-September 1813. Components: Four 22 x 17" maps and 560 two-sided units; 48 pages of rules including campaign analysis, designers notes and more; 4 player aid cards, 2 decks of cards (total of 96) used to effect deployments, arrivals, status of troops. Battles covered, GROSSBEEREN: To the Gates of Berlin, 23 August KATZBACH: A Perilous Passage, 26 August KULM: Enfilade in the Mountains, 29-30 August DENNEWITZ: Collapse in the North, 6 September After the defeats of Grossgörschen (May 2nd, 1813) and Bautzen (May 20th, 21st) the Prussian King and the Crown Prince of Sweden met at Trachenberg on July 9th. At July 12th they agreed together with Russia and (later) Austria on a Allied strategy to overhelm Napoleon by avoiding him in person on the battlefield and fight his subordinates only. After winning a great victory at Dresden early in the Autumn Campaign (August 26th/ 27th, 1813), Napoleon saw his chances for victory gradually slip away in four lost battles over a two-week period. All four battles had been fought by his subordinates, showing the effect of a "Fabian strategy". The whole campaign was over in two weeks. By Sept. 6th, a battle in or near Leipzig was certain, leading into the Battle of Nations (October 16th-19th, 1813) around Leipzig. GAME SYSTEM: Series: The Library of Napoleonic Battles (OSG) - formerly known as the "Napoleon's Last Battles (NLB-)Series" - scale = 480m/hex, - time = 1hour/GT, - strength = 500-800 men/SP.
Four Lost Battles supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Four Lost Battles is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Four Lost Battles for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Four Lost Battles has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Four Lost Battles belongs to these categories: Wargame and Napoleonic. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Four Lost Battles are: Kevin Zucker and Alessandro Fontana. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Four Lost Battles as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.