Fright
BGG rank
BGG #28,393
BGG rating
5.2

Fright

2021

Rules assistance for Fright

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 10–30 min
  • 8+
  • Complexity 1.7/5

Rules assistant for Fright

What would you like to know?

Answers come from the official rulebook, with the page to check.

Fright is a board game released in 2021 for 2–5 players, 10–30 minutes per game, and ages 8 and up. It was designed by Jeff Peters, Tim Rowberry, Tim Huntsman, and Steven Crowe and its main mechanics are Take That, Player Elimination, and Dice Rolling.

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About the game

“A scare-raising, dice-chucking, card-playing, back-stabbingly awesome, friend-killing good time.” Fright, the family-friendly, tabletop experience that you learn in 5 min, spend the rest of your short life mastering…. Death is a scary thing indeed. The only board game with ghost-appeal. Ghosts aren’t real, right? Time for some actual hands-on education on the subject. Every neighborhood has one, you know, that old abandoned mansion down the lane that you dared each other to step inside and explore. Well, now your little party gets to spend the entire night or better yet SURVIVE the night on the inside. You see, this particular abode has a little something special for the newly initiated ghost-hunter. The catch? This one actually IS haunted, and by none other than old man Alabaster, RIP. He’s a playful spirit now, well, most of the time, but has been known to possesses your dice and toy with you like his own personal plaything. Can you survive both your friends AND Alabaster, and walk out again the next morning? Alive is much preferable to worm food. So pick up those possessed dice, change them as you see fit, put on your Big Kid Pants, say Boo! with creative drama, pick on the living Bully, and pray to be Resurrected by your friendly neighborhood Ghost. You also argue with the living, make alliances as quickly as you break them, and finagle your way to not being six feet under. This is the hectic, fun-filled world of FRIGHT, where no one is ever completely out of the game, and Ghosts have a way of exacting revenge on those that made them. Each player gets their own tombstone with 5 scare tokens and a dice. Each round consists of a dice phase and a scare phase. The dice determine who gets to scare, but cards can change the dice. When players are scared, they must remove a scare token and players “die” when all of their tokens have been removed. The last player alive wins. Even when players die, they can still play cards to affect the outcome of the dice round.

Questions and answers

Fright supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.