
- BGG rank
- BGG #26,821
- BGG rating
- 6.5
Evil Corp
- 2–6 players
- 40–120 min
- Complexity 2.0/5
- 2021

2021
Rules assistance for Fright
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fright is a board game released in 2021 for 2–5 players, 10–30 minutes per game, and ages 8 and up. It was designed by Jeff Peters, Tim Rowberry, Tim Huntsman, and Steven Crowe and its main mechanics are Take That, Player Elimination, and Dice Rolling.
“A scare-raising, dice-chucking, card-playing, back-stabbingly awesome, friend-killing good time.” Fright, the family-friendly, tabletop experience that you learn in 5 min, spend the rest of your short life mastering…. Death is a scary thing indeed. The only board game with ghost-appeal. Ghosts aren’t real, right? Time for some actual hands-on education on the subject. Every neighborhood has one, you know, that old abandoned mansion down the lane that you dared each other to step inside and explore. Well, now your little party gets to spend the entire night or better yet SURVIVE the night on the inside. You see, this particular abode has a little something special for the newly initiated ghost-hunter. The catch? This one actually IS haunted, and by none other than old man Alabaster, RIP. He’s a playful spirit now, well, most of the time, but has been known to possesses your dice and toy with you like his own personal plaything. Can you survive both your friends AND Alabaster, and walk out again the next morning? Alive is much preferable to worm food. So pick up those possessed dice, change them as you see fit, put on your Big Kid Pants, say Boo! with creative drama, pick on the living Bully, and pray to be Resurrected by your friendly neighborhood Ghost. You also argue with the living, make alliances as quickly as you break them, and finagle your way to not being six feet under. This is the hectic, fun-filled world of FRIGHT, where no one is ever completely out of the game, and Ghosts have a way of exacting revenge on those that made them. Each player gets their own tombstone with 5 scare tokens and a dice. Each round consists of a dice phase and a scare phase. The dice determine who gets to scare, but cards can change the dice. When players are scared, they must remove a scare token and players “die” when all of their tokens have been removed. The last player alive wins. Even when players die, they can still play cards to affect the outcome of the dice round.
Fright supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fright is 10–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fright for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fright has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fright belongs to these categories: Card Game, Humor, and Party Game. Its main mechanics are Take That, Player Elimination, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fright are: Jeff Peters, Tim Rowberry, Tim Huntsman, and Steven Crowe. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fright as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.