
- BGG rank
- BGG #6,713
- BGG rating
- 6.6
Submarine
- 1–6 players
- 60–180 min
- Complexity 3.2/5
- 1976

1977
Rules assistance for Fury in the West
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fury in the West is a board game released in 1977 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by J. Stephen Peek and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Game of the Battle of Shiloh - April 6 and 7, 1862. From a Battleline catalog: Dawn. April 6, 1862. The Union Army of the Tennessee is beginning to stir beneath the shadow of a small frontier church in western Tennessee. The troops of U.S. "Unconditional Surrender" Grant wait only for their junction with Buell's Army of the Ohio to begin their long planned advance into the heartland of the Confederacy. Then suddenly the spring morning is shattered by the rattle of gunfire and the piercing rebel yell of over 40,000 charging Confederate soldiers. The battle is joined and the fate of the west hangs in the balance. Can you as General A. S. Johnston drive the Union invaders from Southern soil? Can you as U.S. Grant rally your forces and halt the rebel onslaught? You'll never know until you've played Fury in the West'. Fury in the West is a realistic wargame played on an attractive five color 22 by 28 inch Mapboard with over 230 colorful extra-thick die-cut counters that accurately represent the opposing armies. This game enables you to refight and study one of the least understood battles of the American Civil War. Fury in the West is one of the most accurate wargames of its kind. Each detail has been pain-stakingly researched in order to achieve strict historical accuracy. The system has been extensively playtested to ensure a fast moving, delicately balanced and exciting game. Rules cover such important facts as leadership, bayonet charges, gun boats, long range artillery, formations and facing and many more. An innovative yet simple system enables players to record casualties and stragglers of their individual units. Counters: Battleline edition = 255 (10 of which are blanks) Avalon Hill edition = 234 (none of which are blanks)
Fury in the West supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Fury in the West is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fury in the West for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fury in the West has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fury in the West belongs to these categories: Wargame, Civil War, and American Civil War. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fury in the West are: J. Stephen Peek. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fury in the West as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.