Gaines Mill: The Battles of the Seven Days, June 1862, Volume 1
BGG rank
BGG #11,807
BGG rating
7.3

Gaines Mill: The Battles of the Seven Days, June 1862, Volume 1

1997

Rules assistance for Gaines Mill: The Battles of the Seven Days, June 1862, Volume 1

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 120–2400 min
  • Complexity 3.4/5

For 1 player

Rules assistant for Gaines Mill: The Battles of the Seven Days, June 1862, Volume 1

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Answers come from the official rulebook, with the page to check.

Gaines Mill: The Battles of the Seven Days, June 1862, Volume 1 is a board game released in 1997 for 1–2 players and 120–2400 minutes per game. It was designed by Dean Essig and David A. Powell and its main mechanics are Hexagon Grid.

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About the game

Gaines Mill - The Battles of the Seven Days, June 1862, Volume 1, is the eleventh game in the Civil War Brigade (CWB) Series from The Gamers. It is the first game in a set of three that will recreate the Seven Days’ fighting around Richmond. Gaines Mill recreates the fighting North of the Chickahominy River on June 26th and 27th, including the action at Mechanicsville and the Battle of Gaines Mill itself. Seven Day's campaign: part one is Gaines Mill: The Battles of the Seven Days, June 1862, Volume 1, part two Seven Pines and part three Malvern Hill: The Battles of the Seven Days, Volume III. All three games can be connected to recreate the entire campaign. Game Scale: Game Turn: 30 minutes Hex: 200 yards Units: Brigades Game Inventory: Three 22 x 34" full color mapsheets One dual-side printed countersheet (280 1/2" counters) One 32-page CWBS 2nd edition, revised system rulebook One 32-page The Seven Days: Gaines Mill specific rulebook One Players Aid card Two 6-sided dice Solitaire Playability: High Complexity Level: Medium Players: 1 or more Playing Time: 4-16 hours

Mechanics

Publishers

  • The Gamers

Questions and answers

Gaines Mill: The Battles of the Seven Days, June 1862, Volume 1 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.