
- BGG rating
- 6.3
Gear Krieg: African Theater
- 2 players
- 2000

2000
Rules assistance for Gear Krieg Wargame
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Gear Krieg Wargame is a board game released in 2000 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Stephane I. Matis, Gene Marcil, Marc A. Vezina, Lloyd D. Jessee, and Dave Graham and its main mechanics are Role Playing and Action Points.
From publisher's website: Gear Krieg takes you back to the Second World War, but with a twist. Imagine for one instant that the wonders promised by visionaries and pulp writers became true -- the conflict we remember would have had a much different, and deadlier, face. Step into the world of the novels; step into the world of Gear Krieg. Basic Premise: Two-Fisted Pulp Warfare in a World at War! Genre: alternate history warfare Primary Locales: 1930-1940 Earth Realism Level: low Miniature Scale: 1/100-15mm (most walkers stand approx. 50mm tall) Game Scale: Varies, depending on skirmish or mass battle Minimum Army Size: Squad (three to five vehicles/infantry stands) Back Story: This action-packed tabletop wargame is loosely based on the pulp novels of the 30s and 40s, placed on the historical backdrop of World War II. Though 'history' will be similar to actual events, the subtle (and not so subtle!) introduction of advanced technology and super science will make the outcome quite different. Powered by advanced science, will the darkness of fascism spread across the world, or can brave men and women prevent it? Highlights Uses DP9's Silhouette system; learn once, play all DP9 games! Fast to play: streamlined game mechanics that use only a few 6-sided dice; Support combined arms actions: field infantry, tanks and walkers! Well-supported, and fully compatible with the role-playing game; Expanded by: Gear Krieg: African Theater
Gear Krieg Wargame supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Gear Krieg Wargame is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gear Krieg Wargame for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gear Krieg Wargame has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gear Krieg Wargame belongs to these categories: Wargame, Miniatures, and Collectible Components. Its main mechanics are Role Playing and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gear Krieg Wargame are: Stephane I. Matis, Gene Marcil, Marc A. Vezina, Lloyd D. Jessee, and Dave Graham. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gear Krieg Wargame as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.