
- BGG rank
- BGG #8,783
- BGG rating
- 6.5
Swords and Bagpipes
- 2–6 players
- 20–45 min
- Complexity 2.2/5
- 2014

2016
Rules assistance for Gentleman's Deal
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 5 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Gentleman's Deal is a board game released in 2016 for 5–9 players, 30–60 minutes per game, and ages 12 and up. It was designed by Yan Yegorov and its main mechanics are Team-Based Game, Voting, and Bribery.
Description from the publisher: In this game, you turn into one of the influential citizens of a small but very wealthy town. Gathered together with others authoritative persons like yourself in some hidden place, you share money earned from another shady business. You need to use all your diplomatic tricks to make deals to determine how much money everyone collects. Can you be silver-tongued enough to please everyone, including yourself? You should because the player with the most money wins the game! Gentleman’s Deal is a diplomatic party game about sharing money. Each turn, one player becomes a dealer and receives a secret card with the amount of money they must share. They make offers personally to each player, then those players simultaneously vote "yes" or "no". If a deal was accepted by a majority of players, they gain all offered by dealer and the dealer takes the rest! The dealer must balance between being too generous and too greedy because if a majority of players vote to decline their offer, the dealer heads to jail and must skip their next turn. Acquiring money isn't the only goal of the deals. Players also share useful contacts represented by the cards of different accomplices that give powerful benefits, and everybody wants to obtain them. The game ends after several rounds depending on the number of players, and whoever has most money wins!
Gentleman's Deal supports 5–9 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gentleman's Deal is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gentleman's Deal for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gentleman's Deal has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gentleman's Deal belongs to these categories: Party Game, Bluffing, and Negotiation. Its main mechanics are Team-Based Game, Voting, and Bribery. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gentleman's Deal are: Yan Yegorov. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gentleman's Deal as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.