
- BGG rank
- BGG #9,055
- BGG rating
- 7.6
Keep'em Rolling: 1944 – Race to the Rhine
- 1–4 players
- 90–120 min
- Complexity 3.0/5
- 2023

2024
Rules assistance for Gettysburg: A Time for Heroes
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Gettysburg: A Time for Heroes is a board game released in 2024 for 2 players, 45–90 minutes per game, and ages 12 and up. It was designed by Yves Roig, Valentin Crespel, and Andy Loakes and its main mechanics are Hand Management, Dice Rolling, and Variable Set-up.
Based on the Charles S. Roberts award winning Chancellorsville 1863 game, Gettysburg: A Time for Heroes is a card driven game. The game uses wooden pieces to represent Union Corps and Confederate Divisions. The game will use a cohesion system to track strength, fatigue and morale during the battle. The map uses point to point movement on key areas of the battlefield. The battle begins with no troops around Gettysburg. Lee and Meade are not entirely sure about the arrival order of their troops; some may arrive a little early, while others may be significantly delayed. For the Confederates, victory will be achieved, depending on the current half-day, by occupying strategic points on the battlefield. However, the longer the battle lasts, the more challenging victory becomes. The Union must prevent the occupation of these points at all costs, but be cautious not to lead to the collapse of the Army of the Potomac by losing 3 Army Corps in this struggle. The outcome of this fratricidal war will largely depend on the fate of this battle. —description from the publisher
Gettysburg: A Time for Heroes supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Gettysburg: A Time for Heroes is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gettysburg: A Time for Heroes for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gettysburg: A Time for Heroes has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gettysburg: A Time for Heroes belongs to these categories: Wargame, Civil War, and Post-Napoleonic. Its main mechanics are Hand Management, Dice Rolling, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gettysburg: A Time for Heroes are: Yves Roig, Valentin Crespel, and Andy Loakes. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gettysburg: A Time for Heroes as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.