Gettysburg: Lee's Greatest Gamble
BGG rank
BGG #13,368
BGG rating
6.6

Gettysburg: Lee's Greatest Gamble

1992

Rules assistance for Gettysburg: Lee's Greatest Gamble

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 180 min
  • 12+
  • Complexity 2.7/5

For 2 players

Rules assistant for Gettysburg: Lee's Greatest Gamble

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Answers come from the official rulebook, with the page to check.

Gettysburg: Lee's Greatest Gamble is a board game released in 1992 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Chris Perello and its main mechanics are Hexagon Grid and Simulation.

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About the game

This game is a simulation of the battle which took place between Lee's Army of Northern Virginia and Meade's Army of the Potomac at Gettysburg, Pennsylvania during the first four days of July 1863. Included in the game are a 22 x 34" mapsheet, 200 counters, and 18 pages of rules. To win the game, the Confederate player must inflict heavy casualties on the Union army and/or move his own train off the map to the southwest. The Union player must resist the Confederates drive while inflicting heavy losses on the Confederates.

Designers

Publishers

  • Kokusai-Tsushin Co., Ltd. (国際通信社)
  • XTR Corp

Questions and answers

Gettysburg: Lee's Greatest Gamble supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.