
- BGG rank
- BGG #16,305
- BGG rating
- 7.1
Lee Moves North: The Confederate Summer Offensive, 1862 and 1863
- 2 players
- 180 min
- Complexity 2.2/5
- 1972

1995
Rules assistance for Gettysburg: Three Days in July
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Gettysburg: Three Days in July is a board game released in 1995 for 2 players, 100 minutes per game, and ages 12 and up. It was designed by Doug Speer and its main mechanics are Secret Unit Deployment, Hexagon Grid, and Simulation.
For three days in July 1863, 170,000 men, all Americans, fought a climactic battle that would change the course of the American Civil War. Now you and an opponent face off in this action-packed Battle of Gettysburg simulation game. Your units do battle on a high quality mounted map which features various terrain types including streams, roads, woods, towns, railroads and stone walls in this game of "America's bloodiest battle".
Gettysburg: Three Days in July supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Gettysburg: Three Days in July is 100 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gettysburg: Three Days in July for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gettysburg: Three Days in July has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gettysburg: Three Days in July belongs to these categories: Wargame, Civil War, and American Civil War. Its main mechanics are Secret Unit Deployment, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gettysburg: Three Days in July are: Doug Speer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gettysburg: Three Days in July as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.