Gettysburg: Three Days in July
BGG rank
BGG #25,994
BGG rating
6.0

Gettysburg: Three Days in July

1995

Rules assistance for Gettysburg: Three Days in July

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 100 min
  • 12+
  • Complexity 2.0/5

Rules assistant for Gettysburg: Three Days in July

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Gettysburg: Three Days in July is a board game released in 1995 for 2 players, 100 minutes per game, and ages 12 and up. It was designed by Doug Speer and its main mechanics are Secret Unit Deployment, Hexagon Grid, and Simulation.

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About the game

For three days in July 1863, 170,000 men, all Americans, fought a climactic battle that would change the course of the American Civil War. Now you and an opponent face off in this action-packed Battle of Gettysburg simulation game. Your units do battle on a high quality mounted map which features various terrain types including streams, roads, woods, towns, railroads and stone walls in this game of "America's bloodiest battle".

Designers

Publishers

  • Speerit Strategy Games

Questions and answers

Gettysburg: Three Days in July supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.