
- BGG rank
- BGG #5,907
- BGG rating
- 8.4
Death Valley: Battles for the Shenandoah
- 1–2 players
- 300–1200 min
- Complexity 4.3/5
- 2019

1995
Rules assistance for Glory: The Battles of First & Second Manassas and Chickamauga, 1861-63
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Glory: The Battles of First & Second Manassas and Chickamauga, 1861-63 is a board game released in 1995 for 1–2 players, 180–600 minutes per game, and ages 12 and up. It was designed by Richard H. Berg and its main mechanics are Hexagon Grid, Simulation, and Chit-Pull System.
Glory: The Battles of First & Second Manassas and Chickamauga, 1861-63 is the first game in GMT's Series: Glory (Richard Berg). Glory presents three American Civil War battles - First Manassas (1861), Second Manassas (1862) and the Battle of Chickamauga (1863) - as never before seen. The new game system combines sophistication with ease of accessibility: the rules are less than eight pages and there are practically no charts. The system combines mostly familiar mechanics with just enough new ones to add spice and challenge to comfortable familiarity. And while you can start playing in about 15-20 minutes, it will take far longer to master the nuances of play. To add to all of that, there are four different ways to play the game, from Igo-Hugo all the way to command oriented LIMs. Game Scale: Game Turn: 75 minutes Hex: 250 yards / 229 meters Units: Brigades Game Inventory: Two 22 x 34" full color mapsheets One dual-side printed countersheet (240 1/2" counters) One dual-side printed countersheet (176 5/8" counters) One 8-page Glory rules booklet One 8-page Glory scenario booklet One single-sided Charts & Tables players aid card One 10-sided die Solitaire Playability: High Complexity Level: Low Players: 2 or more Playing Time: 3-10 hours
Glory: The Battles of First & Second Manassas and Chickamauga, 1861-63 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Glory: The Battles of First & Second Manassas and Chickamauga, 1861-63 is 180–600 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Glory: The Battles of First & Second Manassas and Chickamauga, 1861-63 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Glory: The Battles of First & Second Manassas and Chickamauga, 1861-63 has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Glory: The Battles of First & Second Manassas and Chickamauga, 1861-63 belongs to these categories: Wargame and American Civil War. Its main mechanics are Hexagon Grid, Simulation, and Chit-Pull System. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Glory: The Battles of First & Second Manassas and Chickamauga, 1861-63 are: Richard H. Berg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Glory: The Battles of First & Second Manassas and Chickamauga, 1861-63 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.