
- BGG rank
- BGG #65
- BGG rating
- 8.7
Oathsworn: Into the Deepwood
- 1–4 players
- 30–90 min
- Complexity 3.7/5
- 2022

Rules assistance for Glyph: Tinker Champion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Glyph: Tinker Champion is an expansion for Glyph released in 2018 for 2–6 players, 90–120 minutes per game, and ages 13 and up. It was designed by Sergey Vasnev and its main mechanics are Variable Player Powers, Dice Rolling, and Deck, Bag, and Pool Building.
Glyph is a dice-building combat strategy game for 2-6 players. Players are tasked with forming a team of three champions and defeat their opponent. These Champions are broken up into three distinct classes--Strikers, Guardians, and Adherents--with each Champion having his or her own strengths, weaknesses, and unique abilities which you will use by harnessing the power of mystical glyphs. As the game progresses, your Champions will have the opportunity to acquire new items which will enhance their capabilities as well as perhaps give them even more skills to use to defeat your enemy. Glyph: The Tinker further expands the options available to players for customizing their group of Champions with a the Tinker, a hero with the ability to create his own unique items for battle, and even pawn them off when the tribe needs some extra gold. —user summary
Glyph: Tinker Champion supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Glyph: Tinker Champion is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Glyph: Tinker Champion for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Glyph: Tinker Champion belongs to these categories: Fantasy, Fighting, and Dice. Its main mechanics are Variable Player Powers, Dice Rolling, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Glyph: Tinker Champion are: Sergey Vasnev. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Glyph: Tinker Champion as an expansion for Glyph. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Glyph to use it. Check that your edition of Glyph is compatible, as some expansions were revised between editions.