Gold Connection
BGG rank
BGG #12,454
BGG rating
6.4

Gold Connection

1992

Rules assistance for Gold Connection

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • 10+
  • Complexity 1.8/5

For 2 players

Rules assistant for Gold Connection

What would you like to know?

Answers come from the official rulebook, with the page to check.

Gold Connection is a board game released in 1992 for 2–4 players, 60 minutes per game, and ages 10 and up. It was designed by Sid Sackson and its main mechanics are Set Collection, Push Your Luck, and Dice Rolling.

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About the game

Borrowing elements of his classic 'push your luck' game, Can't Stop, Sackson places participants in the role of gold looters in this game. Players move around to various locations inside a vault filled with gold bars. Dice are rolled to capture bars with numbers on them, with the idea that bigger-numbered bars that are far from your starting location on that turn are the most difficult gold bars to acquire. You can continue collecting gold on your turn until you either miss a dice attempt or decide you've collected enough for one turn.

Categories

Designers

Publishers

  • Schmidt Spiele

Questions and answers

Gold Connection supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.